345x Filetype PPTX File size 2.00 MB Source: www.thematicanalysis.net
PowerPoint slides from the Braun, Clarke & Hayfield
Qualitative Methods Online Teaching & Learning
Resources Collaboration (QMOTLRC)
Topic overview
oUnderstanding the different considerations that inform qualitative
research design
oUnderstanding what constitutes robust and coherent qualitative
research design
oThere are a series of optional ‘pauses for reflection’ throughout the
lectures – you can pause the audio-lecture and work through the
questions on the slide. The various ‘pauses for reflection’ will take
you through the process of designing a qualitative study (and help
you to reflect on the extent of your existing knowledge of the range
and diversity of qualitative methods and to identify areas where
you need to learn more).
Lecture overview
oPart 1: Design principles and research questions
oPart 2: Methods of data collection, ‘sampling’ and
recruitment
oPart 3: Data analysis and ethics
Pause for reflection 1
• Reflecting on a research question suitable for a qualitative
project, identify possible appropriate methods of data
collection, and decide which one is the most appropriate.
• Why is your chosen method the most appropriate?
• What strengths (and limitations) does it have in relation
to other potentially suitable methods?
• Is there a good fit between your research question,
methodology and method of data collection?
Data collection methods – almost
boundless possibilities!
• Interactive methods
• Even just with interviews, there are almost boundless possibilities:
• Face-to-face or virtual (telephone, video-calling, email, instant messenger…).
• Seated or ‘walking and talking’.
• Quiet room or specific setting (e.g. wardrobe interviews).
• Just talking or talking + stimulus materials (e.g. drawing task, photo-
methodology, diary, vignette…).
• Solo or joint interviews (e.g. couple interviews).
• Focus groups
• Face-to-face or virtual (telephone or video conferencing, forums, multi-user
domains [MUDs]…).
• Just talking or talking + stimulus materials or task (e.g. viewing media items,
card sorting task…).
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