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picture1_Ppt Games 79677 | Luiza Vardanyan English Foreign Language Communicative Games In Classrooms With Armenian Adult Learners


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File: Ppt Games 79677 | Luiza Vardanyan English Foreign Language Communicative Games In Classrooms With Armenian Adult Learners
introduction teacher has to create opportunities for learners to communicate in target language harmer 200 p 84 a game carries educational purpose foremost in language classroom richard amato 1996 p ...

icon picture PPTX Filetype Power Point PPTX | Posted on 07 Sep 2022 | 3 years ago
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   Introduction
   Teacher has to create opportunities for learners to 
    communicate in target language (Harmer, 200, p. 
    84).
   A game carries educational purpose foremost in 
    language classroom. (Richard-Amato, 1996, 
    p.193). 
   Adult learners differ with their specific goals and 
    criticism of teaching methods rather than other 
    age groups. (Harmer, 2001, p. 40).
   Literature Review
     Expression, interpretation and negotiation of meaning are 
     necessary to help foreign language development according 
     to Communicative Language Teaching theory (Savignon, 
     2002). 
     Games applied in a language classroom have both fun 
     elements and purpose to develop learners’ understanding of 
     language concepts (Richard-Amato, 1996).
     Games follow specific rules of play which target the 
     language concept necessary to develop among the learners. 
     (Arnold, 1979). 
   Literature Review
     Yang and Dixon researched whether games reduce 
     psychological pressure in an EFL classroom in Chinese 
     colleges.
     According to the research findings, games are effective in 
     helping learners feel freer during the class in case the 
     teacher considers learners’ language level and manages the 
     game rules (Yang & Dixon, 2015). 
   Central Research Question
  Are EFL communicative games helpful 
   tools in classrooms with Armenian 
        adult learners?
   Methodology
     Semi-structured interviews with teachers to find out their 
      opinion and experience on using EFL communicative games 
      with adult learners.
     Observations of EFL classrooms (when a game is 
      applied) to explore whether Armenian adults actively 
      participate during the class when EFL communicative 
      games are used.
     Questionnaires for adult learners (distributed after the 
      class observation) to evaluate Armenian adults’ reflections 
      on the effect of the applied game on their communication 
      and participation and their opinion on playing games during 
      the class in general.
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