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picture1_Ppt In Chemistry 72400 | 174297


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File: Ppt In Chemistry 72400 | 174297
overview describe an educational resource design development student led stages of this talk 1 those involved 2 concept and prior experience 3 laboratory manager game outline 4 the next stages ...

icon picture PPTX Filetype Power Point PPTX | Posted on 31 Aug 2022 | 3 years ago
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  OVERVIEW
  Describe an educational resource
  Design & development student-led
  Stages of this talk:
  1. Those involved
  2. Concept and prior experience
  3. “Laboratory Manager”: game outline
  4. The next stages for the project
  5. Conclusions
              Those involved
   First designs (2013) final year chemistry undergraduate projects
                   
     Nicola Humphreys – mechanism like “trivial pursuit”
     Liam Smith – good simple game mechanism
   Kevan Garvey (2014)
    Chemistry undergraduate final year project 
     game design as presented;
     developed initial 16 game scenarios
   Roberta Fabricio Loose (2014 & 2015)
   Science without borders (second year) work experience
   developed game components
     developed 4 additional game scenarios
     My own interest in games
                    Why a game?  Why a card game?
  Concept
  •    Something different from (chemistry) lectures, labs & 
       tutorials
  •    Engaging (?)
  •    Session experience: learning without fear of mistakes
  •    Small groups of students directly interact
  •    Need for analytical chemistry specifically? (later)
                     Why a game?  Why a card game?
  Concept
  •    Something different from (chemistry) lectures, labs & 
       tutorials
  •    Engaging (?)
  •    Session experience: learning without fear of mistakes
  •    Small groups of students directly interact
  •    Need for analytical chemistry specifically? (later)
          Prior experience: educational game design
   Resource: educational board-game “Green Chemistry”1
   •  Free-of-charge
   •  Played in groups of 3-6 players
   •  Duration about 60 minutes
   •  Decision-based game (low luck element)
   •  Engaging, incidental learning, social
   •  Winner is s/he with most money at the end of the game
   1
     Coffey, M. (2014)  Green Chemistry: classroom implementation of an educational board-game illustrating 
   environmental sustainability in chemical manufacturing  in Handbook of Research on Pedagogical 
   Innovations for Sustainable Development (pp. 453-473). Eds: K.D.Thomas & H. E. Muga. IGI Global.
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...Overview describe an educational resource design development student led stages of this talk those involved concept and prior experience laboratory manager game outline the next for project conclusions first designs final year chemistry undergraduate projects nicola humphreys mechanism like trivial pursuit liam smith good simple kevan garvey as presented developed initial scenarios roberta fabricio loose science without borders second work components additional my own interest in games why a card something different from lectures labs tutorials engaging session learning fear mistakes small groups students directly interact need analytical specifically later board green free charge played players duration about minutes decision based low luck element incidental social winner is s he with most money at end coffey m classroom implementation illustrating environmental sustainability chemical manufacturing handbook research on pedagogical innovations sustainable pp eds k d thomas h e muga i...

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