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CABI TOURISM TEXTS
CABI TOURISM TEXTS
Chapter 10
Technology-enabled
Visitor Experiences
CABI TOURISM TEXTS
CABI TOURISM TEXTS
Chapter 10 Learning Objectives
After studying this chapter you should be able to:
Explain the role that IT plays in attracting
visitors to attractions and events
Analyze the different roles of IT in the staging of
memorable attraction and event experiences
Understand how IT can disrupt or moderate
some visitor experiences
Apply various IT solutions to the management of
visitors in attraction and event settings
CABI TOURISM TEXTS
CABI TOURISM TEXTS
Key Concepts
Android, animatronics, mechatronics
Augmented and virtual reality
Electronic ticketing system
Experience economy
Gamification
Interpretation and orientation
Virtual guide
Virtual queuing system
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CABI TOURISM TEXTS
CABI TOURISM TEXTS
Understanding Attractions
Natural Cultural
Pe flora and fauna theme parks
rm terrestrial/marine parks & reserves art galleries & museums
an landscapes historic sites
en geological features architectural wonders
t zoos & aquaria
sports & entertainment sites
shopping & tourist precincts
Te volcanic eruptions sports events
m astronomical events festivals
po wildlife migrations concerts & performances
rar coral spawning conferences & meetings
y
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CABI TOURISM TEXTS
CABI TOURISM TEXTS
Attracting Visitors
Visitor Information Centers
Mobile apps
Mediawalls
Twitter feeds
Information kiosks
Tablets
Sales and Distribution
Electronic ticketing
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