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picture1_Science Project Pdf 190646 | Scratch 3 Tutorial


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File: Science Project Pdf 190646 | Scratch 3 Tutorial
scratch 3 0 tutorial section 1 introductory tutorial section 2 creating a game acknowledgements the curriculum group of acara has developed this professional learning program to support teachers in the ...

icon picture PDF Filetype PDF | Posted on 03 Feb 2023 | 2 years ago
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                    Scratch 3.0 tutorial 
                                
                      Section 1: Introductory tutorial 
                                
                       Section 2: Creating a game 
                                
                                
           
           
           
           
                 
                Acknowledgements 
                The Curriculum group of ACARA has developed this professional learning program to 
                support teachers in the 3-year National Innovation and Science Agenda (NISA) project 
                known as Digital Technologies in focus: Supporting implementation of Digital Technologies.  
                 
                 
                 
                 
                 
                 
                For more information contact: 
                Julie King 
                Project Lead, Digital Technologies in focus 
                Curriculum Specialist, Technologies 
                julie.king@acara.edu.au
                                          
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                Permission to use Scratch user-generated content, and support materials is permitted under 
                the Creative Commons Attribution-ShareAlike 2.0 license. 
                 
                Initiative of and funded by the Australian Government Department of Education and Training. © 
                Australian Government Department of Education and Training.                                 
                Digital Technologies in focus: Scratch 3.0 tutorial                                      Page 0 
                CONTENTS                                                                    Page 
                About this tutorial                                                              3 
                  Thought provoker                                                               3 
                  Your challenge                                                                 3 
                  Your mission                                                                   3 
                  Setting the scene                                                              3 
                Section 1: Introductory tutorial                                                 5 
                  Starting a new project                                                         8 
                     Let’s revise                                                               11 
                  Opening a saved file (multiplier program)                                     12 
                  Variables                                                                     13 
                     Let’s recap                                                                16 
                  Next step: Joining the blocks                                                 17 
                     Joining it all together                                                    18 
                  Testing the code                                                              19 
                  Defining key terms                                                            23 
                  How can this look in your classroom?                                          24 
               Section 2: Creating a game                                                       25 
                  Setting up the game                                                           26 
                     Resizing a sprite                                                          26 
                     Editing the backdrop                                                       26 
                     Adding another sprite                                                      28 
                  The logic (an algorithm)                                                      29 
                     Making the cat move smoothly                                               29 
                     Testing the cat’s movements                                                30 
                     Keeping the cat within the track                                           32 
                  Check your progress                                                           33 
                  Broadcasting a message                                                        34 
                  Coding a second sprite                                                        36 
                     Adding a sound effect                                                      37 
                     Placing a second sprite exactly where a first sprite is located            38 
                  Creating some variables                                                       39 
                     Setting the variable to a known location                                   39 
                  Setting up a constant start                                                   42 
                                               
                Digital Technologies in focus: Scratch 3.0 tutorial                                   Page 1 
              Section 3: Extension exercises, resources and assessment              45 
                Extension exercises                                                 45        
                   Controlling movement                                             45 
                   Playing sounds                                                   45 
                Resources                                                           46 
                   Other visual programming languages                               49 
                Assessment                                                          50 
                   Years 3 and 4 achievement standards                              50 
                   Years 5 and 6 achievement standards                              50 
                   Years 7 and 8 achievement standards                              50 
                   Assessment opportunities                                         50 
                                                                                       
                                                                                       
                                         
              Digital Technologies in focus: Scratch 3.0 tutorial                         Page 2 
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...Scratch tutorial section introductory creating a game acknowledgements the curriculum group of acara has developed this professional learning program to support teachers in year national innovation and science agenda nisa project known as digital technologies focus supporting implementation for more information contact julie king lead specialist edu au permission use user generated content materials is permitted under creative commons attribution sharealike license initiative funded by australian government department education training page contents about thought provoker your challenge mission setting scene starting new let s revise opening saved file multiplier variables recap next step joining blocks it all together testing code defining key terms how can look classroom up resizing sprite editing backdrop adding another logic an algorithm making cat move smoothly movements keeping within track check progress broadcasting message coding second sound effect placing exactly where firs...

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