124x Filetype PDF File size 3.05 MB Source: www.australiancurriculum.edu.au
Scratch 3.0 tutorial Section 1: Introductory tutorial Section 2: Creating a game Acknowledgements The Curriculum group of ACARA has developed this professional learning program to support teachers in the 3-year National Innovation and Science Agenda (NISA) project known as Digital Technologies in focus: Supporting implementation of Digital Technologies. For more information contact: Julie King Project Lead, Digital Technologies in focus Curriculum Specialist, Technologies julie.king@acara.edu.au Permission to use Scratch user-generated content, and support materials is permitted under the Creative Commons Attribution-ShareAlike 2.0 license. Initiative of and funded by the Australian Government Department of Education and Training. © Australian Government Department of Education and Training. Digital Technologies in focus: Scratch 3.0 tutorial Page 0 CONTENTS Page About this tutorial 3 Thought provoker 3 Your challenge 3 Your mission 3 Setting the scene 3 Section 1: Introductory tutorial 5 Starting a new project 8 Let’s revise 11 Opening a saved file (multiplier program) 12 Variables 13 Let’s recap 16 Next step: Joining the blocks 17 Joining it all together 18 Testing the code 19 Defining key terms 23 How can this look in your classroom? 24 Section 2: Creating a game 25 Setting up the game 26 Resizing a sprite 26 Editing the backdrop 26 Adding another sprite 28 The logic (an algorithm) 29 Making the cat move smoothly 29 Testing the cat’s movements 30 Keeping the cat within the track 32 Check your progress 33 Broadcasting a message 34 Coding a second sprite 36 Adding a sound effect 37 Placing a second sprite exactly where a first sprite is located 38 Creating some variables 39 Setting the variable to a known location 39 Setting up a constant start 42 Digital Technologies in focus: Scratch 3.0 tutorial Page 1 Section 3: Extension exercises, resources and assessment 45 Extension exercises 45 Controlling movement 45 Playing sounds 45 Resources 46 Other visual programming languages 49 Assessment 50 Years 3 and 4 achievement standards 50 Years 5 and 6 achievement standards 50 Years 7 and 8 achievement standards 50 Assessment opportunities 50 Digital Technologies in focus: Scratch 3.0 tutorial Page 2
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