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i047 elective competitive programming l s e ects ii and iii year 2 0 2 6 course objectives the main course objective is to develop skills that are necessary for ...

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                  I047           Elective,           Competitive Programming             L    S     E     ECTS 
                              II and III year                                            2    0     2        6 
                 
                 
                Course objectives. The main course objective is to develop skills that are necessary for student 
                participations  in  programming  contests.  During  the  semester  students  actively  solve  very 
                complex  programming  problems  that  appeared  on  past  programming  contests.  Beside 
                correctness and effectiveness, the speed of problem solving in the contest environment is 
                emphasized. 
                 
                Course prerequisites. Introduction to Computer Science. Object-Oriented Programming. 
                 
                Syllabus. 
                 1.  Introduction. Overviews and Rules of Programming Contests. Writing of programming 
                     code    in   contest   environment.     Problem  identification.     Algorithmic     analysis. 
                     Implementation. Input instance Generation. Code evaluation. Team work. Online judge 
                     platforms. 
                 2.  Data Structures and Libraries. 
                 3.  Algorithmic techniques. 
                 4.  Graph algorithms. 
                 5.  Algorithms in Combinatorics, Number Theory, and Probability. 
                 6.  String Processing. 
                 7.  Computational Geometry algorithms. 
                 8.  Advanced Topics. 
                 
                EXPECTED LEARNING OUTCOMES 
                         
                 No.    LEARNING OUTCOMES 
                 1.     Fast and accurate algorithmic analysis of complex programming problems.  
                 2.     Fast coding and debugging in contest environment.  
                 3.     Space and time efficiency analysis. Correctness analysis. 
                 4.     Efficient  application  of  different  data  structures  and  algorithms  in  contest 
                        environment. 
                 5.     Programming contests attendance. 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 COUPLING OF THE EXPECTED LEARNING OUTCOMES, TEACHING PROCESS 
                 ORGANIZATION AND THE EVALUATION OF THE TEACHING OUTCOMES  
                     TEACHING             ECTS       EXPECTED            STUDENT            EVALUATION              SCORE 
                      PROCESS                         LEARNING          ACTIVITY*              METHOD 
                  ORGANIZATION                       OUTCOMES                                                     min      max 
                                                           ** 
                                                                            Class 
                                                                         atendance,            Lists with 
                        Lecture                                          discussion,          signatures, 
                      attendance            2             1-4            solving the         observing the        20        40 
                                                                          problems          activity during 
                                                                         individually         the lectures 
                                                                        and in a team 
                                                                       Attending real 
                      Simulated             4              5            and simulated       Evaluating the        30        60 
                     competitions                                       programming              results 
                                                                        competitions 
                       TOTAL                6                                                                     50       100 
                  
                 Teaching methods and student assessment.  
                 During lectures, the process of problem solving in contest environment is presented to students. 
                 During exercises, students individualy solve programming problems according the methods that 
                 are presented in the lecture session. The main goal is to correctly solve programming problems, 
                 as many as possible. Students develop skills of team work during the practice contests. Final 
                 grade is formed according to the total number of individually solved problems during classes 
                 and the total number of solved problems in practice and/or real contests. 
                  
                 Can the course be taught in English: Yes 
                  
                 Basic literature: 
                 1.  S. Halim, F. Halim, Competetive Programming 3 
                  
                 Recommended literature: 
                 1.  D. Kusalić, Napredno programiranje i algoritmi u C-u i C++-u, Element, Zagreb, 2014. 
                 2.  T. H. Cormen, C. E. Leiserson, R. L. Rivest, C. Stein, Introduction to Algoritms, 3Ed, MIT Press, 2009.  
                 3.  J.  Šribar, B. Motik: Demistificirani C++, 4. dopunjeno izdanje usklađeno sa standardom C++11/C++14, 
                     Element, Zagreb, 2014.  
                 4.  M. T. Goodrich, R. Tamassia, D. M. Mount, Data Structures and Algorithms in C++, Wiley, 2010. 
                 5.  A. Drozdek, Data Structures and Algorithms in C++, Cengage Learning, 2012. 
                 6.  R. Sedgewick, K. Wayne, Algorithms, Addison-Wesley Professional, 2011. 
                 7.  M. J. Atallah, Algorithms and Theory of Computation Handbook, CRC Press, 1998. 
                 8.  R. Sedgewick, Algorithms in C++, Parts 1-4 Fundamentals, Data Structure, Sorting, Searching, Third Edition, 
                     1998. 
                                                    
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...I elective competitive programming l s e ects ii and iii year course objectives the main objective is to develop skills that are necessary for student participations in contests during semester students actively solve very complex problems appeared on past beside correctness effectiveness speed of problem solving contest environment emphasized prerequisites introduction computer science object oriented syllabus overviews rules writing code identification algorithmic analysis implementation input instance generation evaluation team work online judge platforms data structures libraries techniques graph algorithms combinatorics number theory probability string processing computational geometry advanced topics expected learning outcomes no fast accurate coding debugging space time efficiency efficient application different attendance coupling teaching process organization score activity method min max class atendance lists with lecture discussion signatures observing individually lectures ...

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