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advances in social science education and humanities research assehr volume 108 social sciences humanities and economics conference soshec 2017 developing biology based monopoly game as media to enhance students learning ...

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                                                                Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108
                                                                              Social Sciences, Humanities and Economics Conference (SoSHEC 2017)
                  Developing Biology-based Monopoly Game as Media 
                        to Enhance Students’ Learning Outcome and Social 
                                                                                                                            Ability 
                                                                                                                                             
                                                            A Firmansyah                                                                                                                            S Indana 
                       Science Education, Faculty of Mathematic and Natural                                                                               Science Education, Faculty of Mathematic and Natural 
                                                                  Sciences                                                                                                                           Sciences 
                                                Universitas Negeri Surabaya                                                                                                       Universitas Negeri Surabaya 
                                                        Surabaya, Indonesia                                                                                                               Surabaya, Indonesia 
                                     alimmatusfirmansyah@mhs.unesa.ac.id                                                                                                              sifakindana@unesa.ac.id 
                                                                                                                                                                                                              
                                                                                                                                             
                        Abstract—  The  purpose  of  this  study  is  to  describe  the                                                         student’s interest response, fluency of the game and learning 
                  development  of  biology-based  monopoly  game  as  media  to                                                                 process,  and  media  ability  to  improve  student’s  learning 
                  support students’ learning outcome and social ability. Using the                                                              outcomes [3]. Trisana's research also concluded that students in 
                  Four D-Model, we created and developed a set of biology-based                                                                 the  class  using  monopoly  game  achieve  better  learning 
                  monopoly game and tested it to junior high school students (n =                                                               outcomes  than  students  in  the  class  who  do  not  use  the 
                  24). This study consists of two phases namely the development                                                                 monopoly game media in learning [4]. However, research on 
                  and implementation phases by using a one-shot case study design.                                                              the development of monopoly game in the material structure 
                  Research parameters were the feasibility of the developed game                                                                and  function  of  plants  has  never  been  done  by  other 
                  as  the  media,  the  students’  learning  outcome,  and  the  social                                                         researchers. 
                  ability.  Data  were  analyzed  descriptively  according  to  the 
                  characteristics  of  the  existing  data.  The  findings  showed  that                                                               The  purpose  of  this  research  is  to  develop  instructional 
                  media  can  support  students'  learning  activity  based  on  the                                                            media  adopted  from  a  monopoly  game  to  support  the 
                  correct  understanding  of  the  students’  learning  outcomes;  the                                                          completeness  of  student’s  learning  outcomes  and  the 
                  excellent  enthusiastic,  high  competition  and  cooperation,  and                                                           development of students' social  attitudes.  This  research  uses 
                  good  discipline  aspects.  Based  on  this  study,  the  feasibility  is                                                     only  two  phases  of  which  from  four  D-Model  and  its 
                  considered  very  feasible.  Results  indicated  that  biology-based                                                          application phase using one-shot case study method. The result 
                  monopoly  game  is  effective  to  support  junior  high  school                                                              of this research of developing monopoly game as media can 
                  students’ learning outcome and social ability.                                                                                improve  student's  learning  result  as  much  as  75,4%  and 
                        Keywords—monopoly game; media; learning outcome; social                                                                 student's  social  attitude  includes  the  excellent  enthusiasm 
                  ability                                                                                                                       aspects;  very  good  in  competition  and  cooperation  aspects; 
                                                                                                                                                while,  quite  good  in  discipline  aspect.  This  shows  that  the 
                                                          I.      INTRODUCTION                                                                  advantages of the game as a medium are (1) something fun and 
                         The best learning media will enable students to respond, to                                                            exciting because there is an element of competition, (2) having 
                  generate interest and to learn motivation [1]. Effective learning                                                             the ability to engage students in an active learning process, (3) 
                  games in the learning process consider couples of prerequisites                                                               providing  direct  feedback  (Sadiman  et  al.,  2006).  Learning 
                  that can bring real-world values, knowledge, and joy, of which                                                                games can get rid of the "seriousness" that hinders to create an 
                  do not make students look stupid or superficial, rather, make                                                                 atmosphere  of  joy  and  excitement  in  learning  and  creative 
                  them work together, challenge, and feedback [2]. The results of                                                               intelligence can be achieved [5]. 
                  observations  and  interviews  conducted  by  researchers  show                                                                                                             II.   METHOD 
                  that  students  are  less  motivated  in  learning  biology  due  to                                                                 This research is a research type applying various learning 
                  many  unfamiliar  scientific  terms  students  must  understand.                                                              models assisted with learning media in a form of monopoly 
                  Teachers  also  have  not  used  game  as  media  and  not  yet                                                               game on the material structure and function of plants. Concepts 
                  implemented appropriate teaching techniques. As a result, the                                                                 related to the material include the morphological structure of 
                  completeness  of  student  learning  outcomes  has  not  been                                                                 the  roots,  stems,  leaves,  flowers  and  seeds  and  their 
                  achieved  and  the  students'  social  skills  have  not  developed                                                           functions. This study consists of 2 stages; the development of 
                  optimally.                                                                                                                    learning media tools and the application of monopoly game as 
                         Rokhmani's research concludes that the effective monopoly                                                              a  learning  media  to  support  the  completeness  of  learning 
                  game is used as media to support the teaching and learning                                                                    outcomes  and  the  ability  of  students'  social  attitudes. The 
                  process in Chemical Formula and Reaction Equation matters.                                                                    development of learning tools using 4-D model consists of 4 
                  The effectiveness in terms of media quality, media concept,                                                                   stages;  (1)  Defining,  of  which  includes  the  analysis  of 
                                                                                        Copyright © 2018, the Authors.  Published by Atlantis Press.                                                                                           218
                                                This is an open access article under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
                                               Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108
             curriculum  analysis,  student  analysis,  concept  analysis,  task                         TABLE II.          RESULTS  AND  TYPES  OF  MEDIA  REVISION  OF  MONOPOLY 
             analysis, and formulation of learning objectives; (2) Designing,                            GAMES ON MATERIAL STRUCTURE AND FUNCTION OF PLANT 
             of  which  covers  the  preparation  of  monopoly  game  and  the                           No      Type of                          Results of Revision  
             preparation of research instruments; (3) Developing, of which                                       Revision         Draft I             Draft II               Draft III 
             includes  media  validation  by  experts  in  media  development,                           1.      The  trial    The trial        The trial plus two      The number of 
             biology lecturers and teachers. The validation results are used                                     of  media     was held         meetings, results       meetings in the the 
             to revise the media to meet the criteria. Then it is performed the                                  impleme       twice (120       in four meetings        trial was not 
             application of monopoly game about the material structure and                                       ntation       minutes)         (240 minutes).          changed. 
             function  of  plants  four  times  in  the  classroom  learning                                                   with details:    The change              However, before 
             activities as described in table 1.                                                                               Meeting I        occurred in the         the test phase was 
                                                                                                                               (80              second meeting          actually 
                                                                                                                               minutes)         (40 minutes) used       implemented in 
                TABLE I.           LEARNING ACTIVITY WITH BIOLOGY MONOPOLY GAME                                                was used for     for introducing         the classroom, the 
                                                    MEDIA                                                                      material         how to play. Then       researcher 
                              Time                                                                                             delivery and     the third meeting       conducted a 
              Meeting       (minute)                      Learning Activity                                                    playing a        (80 minutes) is         limited trial to find 
                                                                                                                               biology          used for learning       out whether the 
                                          Submitting  materials  or  concepts  of  structure                                   monopoly.        processes with          number of 
                  I             80        and  function  of  roots,  stems,  leaves,  flowers,                                 Meeting II       biology                 questions 
                                          fruits,  and  seeds.  The  material  presented  is                                   (40              monopoly game..         contained in the 
                                          limited to morphological structure only                                              minutes) is      The last meeting        media was enough 
                                          Socializing    or   introducing  the  rules  of                                      used for the     (40 minutes) is         to be learned by 
                  II            40        monopoly  play  and  its  components  by                                             evaluation       used for the            playing biology 
                                          modeling the rules how to play                                                       test (post-      evaluation test         monopoly media 
                 III            80        Playing  activities  done  by  the  students  and                                    test).           (post-test).            for 80 minutes. 
                                          judged by the observer                                         2.      Rules                          The rules are 
                                          Providing  an  evaluation  test  (post-test)  to                       how to                         replaced by 
                 IV             40        measure the level of students' understanding of                        play.                          answering               The regulatory 
                                          the  subject  matter  that  has  been  learned  after                                Players can      questions from          changes are 
                                          playing the monopoly.                                                                get out of       the bank with           focused on the 
                                                                                                                               jail if they     three occasions.        amount of the 
                                                                                                                               get the same     If the wrong            penalties. On 
                  A monopoly game was played by students in a group of                                                         number of        answer on the           occasions I and II, 
             eight  divided  into  four  small  groups  consisting  2  students.                                               the dice         occasions I and II      the amount of the 
             During  the  game  and  learning  activities  using  the  media,                                                  when             pay a fine of 20.       penalty is replaced 
             observations  of  students'  activities  were  done  by  observers                                                throwing for     If on the third         by 10. Opportunity 
             from the beginning to the end of the game covering aspects of                                                     the third        occasion still          III the amount of 
             enthusiasm,  competition,  cooperation  and  order  during                                                        time.            answered                the penalty is 
                                                                                                                                                wrongly, the            replaced by 25. 
             monopoly play; (4) Disseminating. However, this study only                                                                         player paid a fine 
             works up to the third phase namely development. The research                                                                       of 200. 
             design used was One-Group Pretest-Postest Design developed                                                        The turn of      Changes in the          The determination 
             by Campbell and Stanley [6].                                                                                      play of each     way of turn to          of how to play 
                                                                                                                               group is         play are                each group is 
                                   III.   RESULTS AND DISCUSSION                                                               determined       determined by the       changed again by 
                                                                                                                               directly by      position of each        taking the lottery 
                  The results of this study are divided into two namely the                                                    the bank         group in a              numbers that have 
             results  in  the  development stage of media and results in the                                                   officer.         clockwise               been provided by 
             application  phase  of  the  media.  The  results  were  analyzed                                                                  direction.              bank officers. 
             qualitatively and quantitatively. Data shown as the results of                                                                     The way of              The method of 
                                                                                                                               The method       giving the              giving the question 
             media feasibility assessment are presented in Table 2. Before                                                     of giving        question is             is replaced by a 
             being  tested  to  students,  this  media  has  undergone  several                                                the question     replaced by             direct appointment 
             times in the revision phase. The draft I is the initial draft of the                                              is done by       reading the             whether it is a 
             revised media based on the suggestions from lecturers I and II                                                    taking the       question directly       matter of theory or 
             so that the draft II is produced. Then draft II gets revised again                                                lottery          according to the        a matter of images 
                                                                                                                               number.          serial number of        contained in each 
             into  draft  III  that  is  ready  to  be  tested  to  the  students.  The                                                         the questions in        question list. 
             revision was made to develop a monopoly game media in order                                                                        each question list. 
             to  obtain  a  viable  and  effective  media  used  in  supporting                                                                                         The way of 
             learning  activities.  The  types  of  revisions  include  the                                                    The way of       The method of           determining the 
             implementation of media trials, rules of play, visual aspects,                                                    determining      determining the         winner is 
             questionnaires  format,  language  use  or  sentence,  and  the                                                   the winner       winner is changed       completed. If two 
                                                                                                                               is only          based on the            groups have the 
             materials used.                                                                                                   based on the     amount of his           same number of 
                                                                                                                               amount of        wealth and the          correct answers, 
                                                                                                                               wealth most      number of correct       the winner is 
                                                                                                                               obtained by      answers by each         determined by a 
                                                                                                                               each group.      group                   priority list of 
                                                                                                                                                                        questions made by 
                                                                                                                                                                        the researcher. 
                                                                                                                                                                              219
                                                       Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108
                                                      TABLE II, cont.                                                                                             TABLE II, cont. 
               3.       The             The game                                         The media is                       5.      Use       of     Sentences 
                        visual          board is             Game boards are             packed with                                language         or 
                        aspect          printed on           stamped on photo            making wooden                              or               languages 
                                        the                  paper and pasted            boxes and game                             sentence         on the Fund         Replaced by a               Repair mistyped 
                                        cardboard            on cardboard.               boards pinned on                                            and                 positive phrase or          sentences and print 
                                        and is black                                     top of the box.                                             Opportunity         language 
                                        and white.                                                                                                   cards are 
                                        The general          General fund                                                                            much 
                                        fund and             cards and                                                                               negative. 
                                        opportunity          opportunities               Change the shape                                            Some 
                                        cards are            printed on photo            of the more                                                 questions 
                                        printed on           paper and added             interesting                                                 have                the question is 
                                        HVS paper            supporting                  illustrations and                                           multiple            replaced or the 
                                        and are              illustrations in the        color changes.                                              meanings,           sentence is fixed 
                                        black and            form of line                                                                            thus                so that it has no           Wrong 
                                        white.               frames                                                                                  confusing           double meaning              replacement of 
                                        Monopoly             Replacing                                                                               the student         so that the                 sentence and print. 
                                        money uses           monopoly money                                                                          when                student's answer 
                                        money as is          with monopoly               Changed the                                                 answering           is only focused 
                                        commonly             money designed              currency value to                                           and the             on one answer 
                                        used in              by researchers.             smaller.                                                    answer is           only. 
                                        monopoly             But the value of                                                                        also 
                                        games.               its currency is                                                                         incorrect. 
                                                             greater.                                                       6.      Material         The 
                                        Colors on            Change the color                                                       used             material 
                                        each sub             on some sub-                                                                            consists of         The material only           For the material, 
                                        concept              concepts of Roots           Change the layout                                           anatomical          focuses on the              function is taken 
                                        (Roots:              become magenta,             of the image and                                            structure           morphological               only functions 
                                        gray, Trunk:         Flower becomes              add the supporting                                          and                 structure and               associated with 
                                        orange,              red, and Fruit              illustrations. Add                                          morphology          function of the             morphological 
                                        Leaf: light          becomes green.              the word Biology                                            of plant            plant body                  structure only 
                                        blue,                The colors are              Monopoly in the                                             functions 
                                        Flower:              matched with the            middle of the 
                                        blue, Fruit:         proprietary box             board game.                               
                                        yellow, and          on the board and 
                                        Seed: Pink).         on the proprietary                                                   Monopoly  game  media  can  be  tested  on  students  after 
                                                             card                                                           experiencing  revisions  and  judgments  of  Biology  lectures, 
                                        Create a                                                                            media  experts,  and  biology  teachers.  The  result  of  the 
                                        monopoly             The size of the             At the edges added                 feasibility  assessment  of  the  monopoly  game  media  is 
                                        board                monopoly game               as much as 5 cm                    presented in Table 3. 
                                        design with          board is changed            so that the size 
                                        size 50 cm x         to 40 cm x 40 cm            returns like draft I. 
                                        50 cm                                                                                      TABLE III.            ASSESSMENT OF MEDIA FEASIBILITY OF BIOLOGY 
                                                             The image in the                                                   MONOPOLY GAME ON MATERIAL STRUCTURE AND FUNCTION OF PLANT 
                                        Images in            center of the                                                                                                 Expert            Biology              Biology 
                                        question-            game board is               Add an arrow                       No                Indicator                    Media            Lecturer              Teacher 
                                        naire do not         removed and                 mark to the image                  A.      Media Format                             90%               95%                  95% 
                                        match the            replacing the               according to the                   B.      Visual                                  100%               95%                  100% 
                                        proposed or          image that is               question                                   Media Clarity in 
                                        the concept.         inconsistent with                                              C.      Presentation of Concepts               95.83%            93.75%                 100% 
                                                             the concept.                                                   Average Percentage 
               4.       Question        The                                                                                 Media Feasibility Value                        95.28%            94.58%               98,33% 
                        naire           Question                                                                                   
                        grouping        List is 
                        format          grouped              The grouping is             Create a new                             The indicators of the feasible assessment or valid monopoly 
                                        into matter          converted into a            questionnaire                      game  media  are  grouped  into  three  aspects  of  assessment 
                                        Theory and           list of questions           group that is a 
                                        Fig. Each            Theory 1, Theory            Reserve or Pot                     namely  media  formats,  visual  aspects,  and  media  clarity 
                                        group has a          2, Figure 1, and            checklist. Then                    aspects. Based on Table 3 and referring to the percentage of 
                                        sub-concept          Figure 2. The               add the number of                  media  assessment  criteria,  the  assessment  of  the  three 
                                        of matter            answer is no                questions to the                   reviewers generally shows that the monopoly game media on 
                                        (Root-               longer printed on           Questionnaire of                   the material of Plant Structure and Function is very suitable to 
                                        Seed).               the back of the             General Funds and 
                                        While the            paper with the              Opportunities list.                be used to support the learning process. 
                                        answer is            question but on             And fixing the                           The  validation  or  feasibility  process  of  monopoly  game 
                                        printed, the         the other.                  wrong typing and 
                                        paper                                            print.                             media  is  done  by  Dra.  Rinie  Pratiwi  P.,  M.Si.  as  a  media 
                                        contained in                                                                        expert, Dra. Yuni Suryawati as a Biology teacher, Dra. Leonita 
                                        the                                                                                 Santoso, M.Si., and Dra. Sifak Indana, M.Pd., as lecturers of 
                                        question. 
                                                                                                                                                                                                             220
                                              Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108
             Biology I and II. Based on Table 3, the reviewers stated that                                                             TABLE IV, cont. 
             the  monopoly  game  media  earned  a  very  reasonable  rating                             11.     Students can mention the function of         100          Completed 
             category. The categories of assessment are grouped into three                                       additional parts of flower 
             aspects:  (1)  media  formats,  including  media  suitability  with                         12.     Students can distinguish examples of 
             learning  indicators,  systematic  presentation  of  questions,                                     flowers that include flowers complete        50           Incompleted 
             conformity of evaluation tests  with  sub-indicators,  clarity  of                                  with incomplete flowers 
                                                                                                         13.     Students  can  distinguish  true  fruit      87.5         Completed 
             rules  on  how  to  play,  and  the  format  of  the  presentation  of                              groups and pseudo-fruit groups 
             media components; (2) the visual includes the quality of the                                14.     Students can name three true pieces of       87.5         Completed 
             image  or  illustration,  the  color  quality  of  the  image  or                                   fruit 
             illustration, the clarity and shape of the letters on the media, the                        15.     Students  can  name  three  samples  of      100          Completed 
             design and the size of the media, the clarity and understanding                                     pseudo-fruit 
             of the use of the language or sentence in the media; (3) media                              16.     Students can define parts of the seed        91.7         Completed 
                                                                                                                 with the image 
             clarity in presenting the concept of the structure and function of                          17.     Students can mention the functions of        87.5         Completed 
             roots, stems, leaves, flowers, fruits, and seeds.                                                   the embryo 
                  This  media’s  assessment  is  based  on  the  overall  visual                         18.     Students can mention the function of         87.5         Completed 
                                                                                                                 cotyledons 
             aspect  by  all  three  reviewers  by  100%.  That  is,  the  biology                       19.     Students       can      explain       the 
             monopoly media is very suitable to be used to convey material                                       characteristics  of  the  morphological      87.5         Completed 
             Structure and Function of Plants. This means that information                                       structure  of  2  layers  of  seed  coat 
             that is usually delivered verbally can be displayed visually in                                     found in Angiospermae plants 
             biology monopoly media so that the learning process is more                                 20.     Students       can      explain       the 
             interesting and the purpose of learning can be achieved.                                            characteristics  of  the  morphological      83.3         Completed 
                                                                                                                 structure of the 3 layers of seed coat 
                  The clarity of biology monopoly game media in presenting                                       found in the Gymnospermae plant 
             the  concept  of  the  morphological  structure  of  roots,  stems,                         Average Percentage Completion                        75.4          
                                                                                                           All Sub Indicators (%) 
             leaves, flowers, fruits, and seeds and their functions are highly                          
             appraised.  This  means  that  the  media  presents  the  concept                              According to the data shown in Table 4, it is known that the 
             clearly  and  systematically  through  easy  play  activities.  This                      average  percentage  of  completeness  of  all  sub-indicators  is 
             media can combine images and words to visualize the concepts                              75.4%. Of the 20 sub-indicators, there are 18 sub-indicators 
             of concise and clear facts and ideas.                                                     that successfully completed. That is, the use of this monopoly 
                  In this research, the standard of the measures of learning                           game  media  can  help  students  achieve  the  goals  or  sub-
             outcomes used in each learning indicator is more than 60%.                                indicators of learning. The use of media is an important part in 
             Table 4 shows the data of students’ learning outcomes after the                           supporting  the  learning  process  in  hopes  to  facilitate  the 
             learning  process  using  biology-based  monopoly  game  to                               achievement of predetermined learning objectives [7]. 
             master the structure and function of plants.                                                   The ability of social attitudes is observed from activities as 
               TABLE IV.         COMPLETION OF STUDENT LEARNING OUTCOME IN EACH                        long as students perform monopolistic play activities in groups. 
                                              SUB INDICATOR                                            Aspects of observation assessed by two observers in each large 
                                                                    Percen-       Complete-            group include aspects of competition, enthusiasm, cooperation, 
               No                  Sub Indicator                   tage (%)          ness              and  order.  The  average  result  recapitulation  score  of  each 
               1.     Students can define the sections of the      100           Completed             aspect of observation of student activity during monopoly play 
                      root with the image                                                              in each big group is presented in table 5. 
               2.     Students  can  explain  the  function  of    83.3          Completed 
                      the root hood                                                                      TABLE V.          OBSERVATION OF STUDENT ACTIVITY DURING MONOPOLY 
               3.     Students     can    explain    the    five   91.7          Completed                      PLAYING ON MATERIAL STRUCTURE AND FUNCTION OF PLANT 
                      functions of the stem 
               4.     Students       can      distinguish     3                                                                              Aspect of Observation 
                      characteristics  of  the  morphological      91.7          Completed                  Group         Compet
                      structure  of  herbaceous  rods  and                                                                  ition       Anthusiasm       Cooperation         Dicipline 
                      woody stems                                                                              1            3.75           3.75              3.50              2.75 
               5.     Students  can  name  two  examples  of       100           Completed 
                      herbaceous stems                                                                         2            3.50           3.50              3.25              2.50 
               6.     Students  can  name  two  samples  of        100           Completed 
                      woody stems                                                                              3            2.75           3.50              2.75              2.25 
               7.     Students  can  specify  parts  of  leaves    95.8          Completed               Average of 
                      with drawings                                                                      Each Aspect        3.33           3.58              3.17              2.50 
               8.     Students     can   explain    the   main     100           Completed               Assessment         Very 
                      function of the leaves                                                             Category           Well         Excellent        Very Well        Quite Good 
               9.     Students can distinguish leaf samples                                             
                      that  include  leaves  complete  with        54.2          Incompleted  
                      incomplete leaves                                                                     According to the data shown in Table 5, it shows that the 
               10.    Students      can      determine      the                                        students are very enthusiastic to play a monopoly shown by an 
                      morphological  structure  of  flowers        95.8          Completed             average value of 3.58, of which is categorized very good. This 
                      with images 
                                                                                                                                                                           221
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...Advances in social science education and humanities research assehr volume sciences economics conference soshec developing biology based monopoly game as media to enhance students learning outcome ability a firmansyah s indana faculty of mathematic natural universitas negeri surabaya indonesia alimmatusfirmansyah mhs unesa ac id sifakindana abstract the purpose this study is describe student interest response fluency development process improve support using outcomes trisana also concluded that four d model we created developed set class achieve better tested it junior high school n than who do not use consists two phases namely however on implementation by one shot case design material structure parameters were feasibility function plants has never been done other researchers data analyzed descriptively according characteristics existing findings showed develop instructional can activity adopted from correct understanding completeness excellent enthusiastic competition cooperation att...

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