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Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108 Social Sciences, Humanities and Economics Conference (SoSHEC 2017) Developing Biology-based Monopoly Game as Media to Enhance Students’ Learning Outcome and Social Ability A Firmansyah S Indana Science Education, Faculty of Mathematic and Natural Science Education, Faculty of Mathematic and Natural Sciences Sciences Universitas Negeri Surabaya Universitas Negeri Surabaya Surabaya, Indonesia Surabaya, Indonesia alimmatusfirmansyah@mhs.unesa.ac.id sifakindana@unesa.ac.id Abstract— The purpose of this study is to describe the student’s interest response, fluency of the game and learning development of biology-based monopoly game as media to process, and media ability to improve student’s learning support students’ learning outcome and social ability. Using the outcomes [3]. Trisana's research also concluded that students in Four D-Model, we created and developed a set of biology-based the class using monopoly game achieve better learning monopoly game and tested it to junior high school students (n = outcomes than students in the class who do not use the 24). This study consists of two phases namely the development monopoly game media in learning [4]. However, research on and implementation phases by using a one-shot case study design. the development of monopoly game in the material structure Research parameters were the feasibility of the developed game and function of plants has never been done by other as the media, the students’ learning outcome, and the social researchers. ability. Data were analyzed descriptively according to the characteristics of the existing data. The findings showed that The purpose of this research is to develop instructional media can support students' learning activity based on the media adopted from a monopoly game to support the correct understanding of the students’ learning outcomes; the completeness of student’s learning outcomes and the excellent enthusiastic, high competition and cooperation, and development of students' social attitudes. This research uses good discipline aspects. Based on this study, the feasibility is only two phases of which from four D-Model and its considered very feasible. Results indicated that biology-based application phase using one-shot case study method. The result monopoly game is effective to support junior high school of this research of developing monopoly game as media can students’ learning outcome and social ability. improve student's learning result as much as 75,4% and Keywords—monopoly game; media; learning outcome; social student's social attitude includes the excellent enthusiasm ability aspects; very good in competition and cooperation aspects; while, quite good in discipline aspect. This shows that the I. INTRODUCTION advantages of the game as a medium are (1) something fun and The best learning media will enable students to respond, to exciting because there is an element of competition, (2) having generate interest and to learn motivation [1]. Effective learning the ability to engage students in an active learning process, (3) games in the learning process consider couples of prerequisites providing direct feedback (Sadiman et al., 2006). Learning that can bring real-world values, knowledge, and joy, of which games can get rid of the "seriousness" that hinders to create an do not make students look stupid or superficial, rather, make atmosphere of joy and excitement in learning and creative them work together, challenge, and feedback [2]. The results of intelligence can be achieved [5]. observations and interviews conducted by researchers show II. METHOD that students are less motivated in learning biology due to This research is a research type applying various learning many unfamiliar scientific terms students must understand. models assisted with learning media in a form of monopoly Teachers also have not used game as media and not yet game on the material structure and function of plants. Concepts implemented appropriate teaching techniques. As a result, the related to the material include the morphological structure of completeness of student learning outcomes has not been the roots, stems, leaves, flowers and seeds and their achieved and the students' social skills have not developed functions. This study consists of 2 stages; the development of optimally. learning media tools and the application of monopoly game as Rokhmani's research concludes that the effective monopoly a learning media to support the completeness of learning game is used as media to support the teaching and learning outcomes and the ability of students' social attitudes. The process in Chemical Formula and Reaction Equation matters. development of learning tools using 4-D model consists of 4 The effectiveness in terms of media quality, media concept, stages; (1) Defining, of which includes the analysis of Copyright © 2018, the Authors. Published by Atlantis Press. 218 This is an open access article under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/). Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108 curriculum analysis, student analysis, concept analysis, task TABLE II. RESULTS AND TYPES OF MEDIA REVISION OF MONOPOLY analysis, and formulation of learning objectives; (2) Designing, GAMES ON MATERIAL STRUCTURE AND FUNCTION OF PLANT of which covers the preparation of monopoly game and the No Type of Results of Revision preparation of research instruments; (3) Developing, of which Revision Draft I Draft II Draft III includes media validation by experts in media development, 1. The trial The trial The trial plus two The number of biology lecturers and teachers. The validation results are used of media was held meetings, results meetings in the the to revise the media to meet the criteria. Then it is performed the impleme twice (120 in four meetings trial was not application of monopoly game about the material structure and ntation minutes) (240 minutes). changed. function of plants four times in the classroom learning with details: The change However, before activities as described in table 1. Meeting I occurred in the the test phase was (80 second meeting actually minutes) (40 minutes) used implemented in TABLE I. LEARNING ACTIVITY WITH BIOLOGY MONOPOLY GAME was used for for introducing the classroom, the MEDIA material how to play. Then researcher Time delivery and the third meeting conducted a Meeting (minute) Learning Activity playing a (80 minutes) is limited trial to find biology used for learning out whether the Submitting materials or concepts of structure monopoly. processes with number of I 80 and function of roots, stems, leaves, flowers, Meeting II biology questions fruits, and seeds. The material presented is (40 monopoly game.. contained in the limited to morphological structure only minutes) is The last meeting media was enough Socializing or introducing the rules of used for the (40 minutes) is to be learned by II 40 monopoly play and its components by evaluation used for the playing biology modeling the rules how to play test (post- evaluation test monopoly media III 80 Playing activities done by the students and test). (post-test). for 80 minutes. judged by the observer 2. Rules The rules are Providing an evaluation test (post-test) to how to replaced by IV 40 measure the level of students' understanding of play. answering The regulatory the subject matter that has been learned after Players can questions from changes are playing the monopoly. get out of the bank with focused on the jail if they three occasions. amount of the get the same If the wrong penalties. On A monopoly game was played by students in a group of number of answer on the occasions I and II, eight divided into four small groups consisting 2 students. the dice occasions I and II the amount of the During the game and learning activities using the media, when pay a fine of 20. penalty is replaced observations of students' activities were done by observers throwing for If on the third by 10. Opportunity from the beginning to the end of the game covering aspects of the third occasion still III the amount of enthusiasm, competition, cooperation and order during time. answered the penalty is wrongly, the replaced by 25. monopoly play; (4) Disseminating. However, this study only player paid a fine works up to the third phase namely development. The research of 200. design used was One-Group Pretest-Postest Design developed The turn of Changes in the The determination by Campbell and Stanley [6]. play of each way of turn to of how to play group is play are each group is III. RESULTS AND DISCUSSION determined determined by the changed again by directly by position of each taking the lottery The results of this study are divided into two namely the the bank group in a numbers that have results in the development stage of media and results in the officer. clockwise been provided by application phase of the media. The results were analyzed direction. bank officers. qualitatively and quantitatively. Data shown as the results of The way of The method of The method giving the giving the question media feasibility assessment are presented in Table 2. Before of giving question is is replaced by a being tested to students, this media has undergone several the question replaced by direct appointment times in the revision phase. The draft I is the initial draft of the is done by reading the whether it is a revised media based on the suggestions from lecturers I and II taking the question directly matter of theory or so that the draft II is produced. Then draft II gets revised again lottery according to the a matter of images number. serial number of contained in each into draft III that is ready to be tested to the students. The the questions in question list. revision was made to develop a monopoly game media in order each question list. to obtain a viable and effective media used in supporting The way of learning activities. The types of revisions include the The way of The method of determining the implementation of media trials, rules of play, visual aspects, determining determining the winner is questionnaires format, language use or sentence, and the the winner winner is changed completed. If two is only based on the groups have the materials used. based on the amount of his same number of amount of wealth and the correct answers, wealth most number of correct the winner is obtained by answers by each determined by a each group. group priority list of questions made by the researcher. 219 Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108 TABLE II, cont. TABLE II, cont. 3. The The game The media is 5. Use of Sentences visual board is Game boards are packed with language or aspect printed on stamped on photo making wooden or languages the paper and pasted boxes and game sentence on the Fund Replaced by a Repair mistyped cardboard on cardboard. boards pinned on and positive phrase or sentences and print and is black top of the box. Opportunity language and white. cards are The general General fund much fund and cards and negative. opportunity opportunities Change the shape Some cards are printed on photo of the more questions printed on paper and added interesting have the question is HVS paper supporting illustrations and multiple replaced or the and are illustrations in the color changes. meanings, sentence is fixed black and form of line thus so that it has no Wrong white. frames confusing double meaning replacement of Monopoly Replacing the student so that the sentence and print. money uses monopoly money when student's answer money as is with monopoly Changed the answering is only focused commonly money designed currency value to and the on one answer used in by researchers. smaller. answer is only. monopoly But the value of also games. its currency is incorrect. greater. 6. Material The Colors on Change the color used material each sub on some sub- consists of The material only For the material, concept concepts of Roots Change the layout anatomical focuses on the function is taken (Roots: become magenta, of the image and structure morphological only functions gray, Trunk: Flower becomes add the supporting and structure and associated with orange, red, and Fruit illustrations. Add morphology function of the morphological Leaf: light becomes green. the word Biology of plant plant body structure only blue, The colors are Monopoly in the functions Flower: matched with the middle of the blue, Fruit: proprietary box board game. yellow, and on the board and Seed: Pink). on the proprietary Monopoly game media can be tested on students after card experiencing revisions and judgments of Biology lectures, Create a media experts, and biology teachers. The result of the monopoly The size of the At the edges added feasibility assessment of the monopoly game media is board monopoly game as much as 5 cm presented in Table 3. design with board is changed so that the size size 50 cm x to 40 cm x 40 cm returns like draft I. 50 cm TABLE III. ASSESSMENT OF MEDIA FEASIBILITY OF BIOLOGY The image in the MONOPOLY GAME ON MATERIAL STRUCTURE AND FUNCTION OF PLANT Images in center of the Expert Biology Biology question- game board is Add an arrow No Indicator Media Lecturer Teacher naire do not removed and mark to the image A. Media Format 90% 95% 95% match the replacing the according to the B. Visual 100% 95% 100% proposed or image that is question Media Clarity in the concept. inconsistent with C. Presentation of Concepts 95.83% 93.75% 100% the concept. Average Percentage 4. Question The Media Feasibility Value 95.28% 94.58% 98,33% naire Question grouping List is format grouped The grouping is Create a new The indicators of the feasible assessment or valid monopoly into matter converted into a questionnaire game media are grouped into three aspects of assessment Theory and list of questions group that is a Fig. Each Theory 1, Theory Reserve or Pot namely media formats, visual aspects, and media clarity group has a 2, Figure 1, and checklist. Then aspects. Based on Table 3 and referring to the percentage of sub-concept Figure 2. The add the number of media assessment criteria, the assessment of the three of matter answer is no questions to the reviewers generally shows that the monopoly game media on (Root- longer printed on Questionnaire of the material of Plant Structure and Function is very suitable to Seed). the back of the General Funds and While the paper with the Opportunities list. be used to support the learning process. answer is question but on And fixing the The validation or feasibility process of monopoly game printed, the the other. wrong typing and paper print. media is done by Dra. Rinie Pratiwi P., M.Si. as a media contained in expert, Dra. Yuni Suryawati as a Biology teacher, Dra. Leonita the Santoso, M.Si., and Dra. Sifak Indana, M.Pd., as lecturers of question. 220 Advances in Social Science, Education and Humanities Research (ASSEHR), volume 108 Biology I and II. Based on Table 3, the reviewers stated that TABLE IV, cont. the monopoly game media earned a very reasonable rating 11. Students can mention the function of 100 Completed category. The categories of assessment are grouped into three additional parts of flower aspects: (1) media formats, including media suitability with 12. Students can distinguish examples of learning indicators, systematic presentation of questions, flowers that include flowers complete 50 Incompleted conformity of evaluation tests with sub-indicators, clarity of with incomplete flowers 13. Students can distinguish true fruit 87.5 Completed rules on how to play, and the format of the presentation of groups and pseudo-fruit groups media components; (2) the visual includes the quality of the 14. Students can name three true pieces of 87.5 Completed image or illustration, the color quality of the image or fruit illustration, the clarity and shape of the letters on the media, the 15. Students can name three samples of 100 Completed design and the size of the media, the clarity and understanding pseudo-fruit of the use of the language or sentence in the media; (3) media 16. Students can define parts of the seed 91.7 Completed with the image clarity in presenting the concept of the structure and function of 17. Students can mention the functions of 87.5 Completed roots, stems, leaves, flowers, fruits, and seeds. the embryo This media’s assessment is based on the overall visual 18. Students can mention the function of 87.5 Completed cotyledons aspect by all three reviewers by 100%. That is, the biology 19. Students can explain the monopoly media is very suitable to be used to convey material characteristics of the morphological 87.5 Completed Structure and Function of Plants. This means that information structure of 2 layers of seed coat that is usually delivered verbally can be displayed visually in found in Angiospermae plants biology monopoly media so that the learning process is more 20. Students can explain the interesting and the purpose of learning can be achieved. characteristics of the morphological 83.3 Completed structure of the 3 layers of seed coat The clarity of biology monopoly game media in presenting found in the Gymnospermae plant the concept of the morphological structure of roots, stems, Average Percentage Completion 75.4 All Sub Indicators (%) leaves, flowers, fruits, and seeds and their functions are highly appraised. This means that the media presents the concept According to the data shown in Table 4, it is known that the clearly and systematically through easy play activities. This average percentage of completeness of all sub-indicators is media can combine images and words to visualize the concepts 75.4%. Of the 20 sub-indicators, there are 18 sub-indicators of concise and clear facts and ideas. that successfully completed. That is, the use of this monopoly In this research, the standard of the measures of learning game media can help students achieve the goals or sub- outcomes used in each learning indicator is more than 60%. indicators of learning. The use of media is an important part in Table 4 shows the data of students’ learning outcomes after the supporting the learning process in hopes to facilitate the learning process using biology-based monopoly game to achievement of predetermined learning objectives [7]. master the structure and function of plants. The ability of social attitudes is observed from activities as TABLE IV. COMPLETION OF STUDENT LEARNING OUTCOME IN EACH long as students perform monopolistic play activities in groups. SUB INDICATOR Aspects of observation assessed by two observers in each large Percen- Complete- group include aspects of competition, enthusiasm, cooperation, No Sub Indicator tage (%) ness and order. The average result recapitulation score of each 1. Students can define the sections of the 100 Completed aspect of observation of student activity during monopoly play root with the image in each big group is presented in table 5. 2. Students can explain the function of 83.3 Completed the root hood TABLE V. OBSERVATION OF STUDENT ACTIVITY DURING MONOPOLY 3. Students can explain the five 91.7 Completed PLAYING ON MATERIAL STRUCTURE AND FUNCTION OF PLANT functions of the stem 4. Students can distinguish 3 Aspect of Observation characteristics of the morphological 91.7 Completed Group Compet structure of herbaceous rods and ition Anthusiasm Cooperation Dicipline woody stems 1 3.75 3.75 3.50 2.75 5. Students can name two examples of 100 Completed herbaceous stems 2 3.50 3.50 3.25 2.50 6. Students can name two samples of 100 Completed woody stems 3 2.75 3.50 2.75 2.25 7. Students can specify parts of leaves 95.8 Completed Average of with drawings Each Aspect 3.33 3.58 3.17 2.50 8. Students can explain the main 100 Completed Assessment Very function of the leaves Category Well Excellent Very Well Quite Good 9. Students can distinguish leaf samples that include leaves complete with 54.2 Incompleted incomplete leaves According to the data shown in Table 5, it shows that the 10. Students can determine the students are very enthusiastic to play a monopoly shown by an morphological structure of flowers 95.8 Completed average value of 3.58, of which is categorized very good. This with images 221
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